EVE Galaxy Conquest

Update Preview

Direct from the official Discord, today we have a development update!

General
  • When unoccupied, acceleration gates in high sec are now by default passable for Chief Commanders from same faction.
  • Rally information from all corps within the same faction will now be prompted in faction channel, both siege and war.
  • Content in manual has been completely revamped.
  • Introduced a feature that levels of commanders can be swapped.
  • Rigs and implants in inventory can now be filtered by skills.
  • Added a guide feature in ship and commander preview via which Chief Commanders can check recommended fleet compositions.
  • Stargates that bridge between high sec and Devoid/Sinq Laison are tuned down to level 6 from 7.
  • Stargates that bridge Devoid and Sinq Laison are tuned down to level 7 from 8
  • Introduced a few new ships and commanders
  • A few bug fixes
Corporation Management
  • 200 Quantum will now be required for creating a corp, and that goes to free as soon as the founder has an influence value higher than 1300.
  • There will no longer be any cooldown timer for Chief Commanders to swap among corps within starter bonus period.
  • Added a switch for corp management that once enabled, members that have been inactive for 4 hours with influence value lower than 800 will be made leaving when corp member reaches 90% of its capacity.
Events
  • Tweaked rewards of Era Treasure and Celestial Expansion.
  • Adjusted showing time for some of the promoted packs.
  • Stormbringer is now added to the Legend Recruitment with unlock of season chapters, instead of being part of it from day1.
  • Replaced the Gila and its blueprints with the Dragoon and its blueprints in Concord Honor Rewards.
Balance Update – Ships

Orthrus

  • 2-star Mutaplasmid: replace 54.4% damage reduction effect with 17.9% increased damage received.
  • Warp Disruptor: increase data rate reduction to 19.7 from 17.5

Inquisitor

  • Dual Medium Disintegrator: increase damage rate to 258% from 155% and repair rate to 235% from 125%
  • 1-star Mutaplasmid: increase module triggering chance to 20% from 10%

Bellicose

  • Heavy Missile Launcher: increase damage rate to 380% from 125% and armor reduction to 16.6 from 10
  • 3-star Mutaplasmid: increase additional armor reduction to 33.3 from 10

Navitas

  • Light Beam Laser: increase damage rate to 517% from 105%
  • 1-star Mutaplasmid: increase module damage rate to 258% from 5%

Caracal

  • Rapid Light Missile Launcher: lower damage rate to 23.8% from 55% and ECM Jam inflicting rate to 15% from 20%
  • 1-star Mutaplasmid: increase damage rate to 27.6% from 20%
  • Heavy Missile Launcher: increase damage rate to 450% from 340%
  • 2-star Mutaplasmid: increase initiating chance to 22.5% from 10%
  • Arbalest Missile Launcher: increase damage rate to 141% from 105%
  • 3-star Mutaplasmid: increase damage rate to 86% from 20%

Vexor

  • 1-star Mutaplasmid: increase repair rate to 43% from 20%
  • 2-star Mutaplasmid: increase drone damage to 34% from 10%
  • Heavy Ion Blaster: increase damage rate to 235% from 205%

Gila

  • Drone Damage Amplifier: lower firepower to 11.8% from 13.3%.

Rifter

  • Auto Cannon: increase damage rate to 165% from 130% and damage rate of electromagnetic storm damage rate to 64% from 40%
  • 1-star Mutaplasmid: increase chance of triggering to 50% from 20%
  • Light Scout Artillery: increase damage rate to 213% from 155% and damage rate of burn to 83% from 30%
  • Compat Stabilizer: lower damage rate to 51% from 165%
  • 3-star Mutaplasmid: increase damage rate to 36% from 30%
  • Domination Howitzer Artillery: increase damage rate to 258% from 175%

Omen

  • Heavy Beam Laser: increase damage rate to 327% from 235%
  • 1-star Mutaplasmid: increase chance of triggering to 54% from 20%
  • Shield Extender: increase armor to 12.4 from 10
  • 2-star Mutaplasmid: increase additional armor to 6.2 from 5
  • Heavy Pulse Laser: increase damage rate to 474% from 255% and inflict chance to 45% from 30%
  • 3-star Mutaplasmid: increase additional triggering chance to 45% from 10%
  • Ammatar Navy Heat Sink: lower activating chance to 6% from 10% and critical chance to 12.4% from 20%
  • 4-star Mutaplasmid: lower initiating chance to 1.5% from 5% and critical chance to 3.1% from 10%
Balance Update – Commanders

Santimona

  • Vigor (operation recovery): increase repair rate to 107% from 94.7%

Ameline

  • Tactical Coverage: increase damage rate to 333% from120%

Faus

  • Coordinated Attack: lower damage rate to 125% from 160%
  • Maintenance: increase repair rate to 158% from 100%
  • Dismantle Array: increase damage rate to 475% from 270% and lower chance of inflicting ECM Jam to 40% from 70%
  • Delve Into: increase initiating chance to 40% from 10%

Karin

  • Storm Coverage: increase damage rate to 376% from 130%
  • Teamwork: increase triggering chance to 20% from 10%

Anvent

  • Expansive Strike: increase damage rate to 458% from 305%

Camoul

  • Force Field Shot: increase damage rate to 983% from 365%
  • Defender: increase chance of Force Shield to 100% from 90%
  • Penetration Strategy: increase damage rate of burn and corrosion to 216% from 60%
  • Teamwork: increase triggering chance to 22.5% from 10%

Pomik

  • Excel in Assault/Siege formation from Encirclement/Siege formation
  • Crushing Attack: increase armor reduction to 22.1 from 20 and damage rate to 668% from 170%
  • Razor’s Edge: increase damage rate to 380% from 20%

Mila

  • Bravery: increase offense to 55% from 20% and last for 2 turns from 1
  • Tactical Repair: lower repair rate to 140% from 150%
  • Mighty: lower damage increase to 14% from 15%
  • Counter Deployment: increase damage rate to 130% from 70%
  • Potential: lower armor increase to 10 from 20
  • Collaboration: increase damage rate to 219% from 140%

Jonas

  • Endurance Tactics: increase chance of Offense increase to 55% from 50%
  • Burst: increase damage rate to 23% from 20%
  • Penetrating Strike: lower armor reduction to 6.8 from 20 and increase damage rate to 156% from 135%
  • Bolster: increase armor reduction to 13.6 from 10
  • Enhanced Strategy: increase chance to 60% from 40% and lower damage increase to 8.4% from 30%
  • Teamwork: increase chance of triggering to 30% from 10%
  • Ironhide: increase damage received reduction to 28% from 24%
  • Obliterate: lower damage rate to 199% from 345%
  • Braveheart: increase damage rate to 282% from 30%

Vlad

  • Saturation Strike: lower damage rate to 208% from 265%
  • Assault: increase damage increase to 168% from 30%

Otro

  • Concentrate Firepower: increase damage rate to 496% from 320% and offense increase lasts for 2 turns (including preparation turn)
  • Control: increase chance of inflicting to 90% from 50%
  • Deep penetration: lower initiating chance to 35% from 40%
  • Radiation: lower damage rate to 52% from 145%
  • Offense Order: increase triggering rate of active talents to 18.8% from 12%
  • Mighty: lower offense and tactics increase to 13.1% from 25%, data rate to 14.6 from 20
  • Covering Fire: increase damage rate to 563% from 365%
  • Razor’s Edge: increase armor reduction to 32.6 from 8
  • Cannon Bombardment: increase damage rate to 360% from 305%
  • Malfunction: inflict repair disabled for 2 turns from 1

Viola

  • Ferocious Strike: increase damage rate to 601% from 350%
  • Strategy: increase repair rate to 91.9% from 40%

Karth

  • Vengeance: lower counter-attack chance to 21.9% from 50%
  • Teamwork: increase triggering chance to 17.4% from 11%
  • Inspire: increase firepower to 25.9% from 25%

Gear

  • Drone Modification: increase firepower of drone squads to 135% from 20%
  • Drone Maintenance: lower repair rate to 130% from 170%
  • Maintenance: increase repair rate to 130% from 85%
  • Remote Control: increase initiating chance to 70% from 40%
  • Resistance: increase damage rate to 346% from 20%

Brokara

  • Attack Resistance: increase initiating chance to 45% from 40%
  • Counter Measures: increase chance of inflicting short circuit to 90% from 70% and applies to all factions
  • Armor Enhancement: lower damage increase to 26% from 33.5% and applies to all ships

Souro

  • Isolation Blockade: lower triggering chance to 65% from 71.4%
  • Stable: increase triggering chance to 40% from 35.7%
  • Guided Fire: increase offense and tactics to 10.4% from10%
  • Amplification: lower firepower increase to 11.9% from 15%
  • Deep Strike: increase damage rate to 396% from 285%
  • Patching: increase repair rate to 229% from 65%
  • Energy Cracking: increase amount of armor penetration to 58% from 55%
  • Teamwork: increase triggering chance to 20% from 10%

Dochuta

  • Attribute Plunder: increase tactics drain to 201.6 from 50
  • Choke: Increase data rate drain to 25.9 from 9.6
  • Madness: increase damage to 45% from 20%
  • Chain Blast: increase damage rate to 185% from 180%
  • Mutilate: increase damage rate to 26.1% from 20%
  • Reverse Intrusion: lower triggering chance to 14% from 30%
  • Interception: lower additional triggering chance to 14% from 30%
  • Furious Storm: lower damage rate to 52.1% from 160%
  • Burst: lower chance of triggering to 20% from 25%
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