Direct from the official Discord, today we have a development update!
General
- When unoccupied, acceleration gates in high sec are now by default passable for Chief Commanders from same faction.
- Rally information from all corps within the same faction will now be prompted in faction channel, both siege and war.
- Content in manual has been completely revamped.
- Introduced a feature that levels of commanders can be swapped.
- Rigs and implants in inventory can now be filtered by skills.
- Added a guide feature in ship and commander preview via which Chief Commanders can check recommended fleet compositions.
- Stargates that bridge between high sec and Devoid/Sinq Laison are tuned down to level 6 from 7.
- Stargates that bridge Devoid and Sinq Laison are tuned down to level 7 from 8
- Introduced a few new ships and commanders
- A few bug fixes
Corporation Management
- 200 Quantum will now be required for creating a corp, and that goes to free as soon as the founder has an influence value higher than 1300.
- There will no longer be any cooldown timer for Chief Commanders to swap among corps within starter bonus period.
- Added a switch for corp management that once enabled, members that have been inactive for 4 hours with influence value lower than 800 will be made leaving when corp member reaches 90% of its capacity.
Events
- Tweaked rewards of Era Treasure and Celestial Expansion.
- Adjusted showing time for some of the promoted packs.
- Stormbringer is now added to the Legend Recruitment with unlock of season chapters, instead of being part of it from day1.
- Replaced the Gila and its blueprints with the Dragoon and its blueprints in Concord Honor Rewards.
Balance Update – Ships
Orthrus
- 2-star Mutaplasmid: replace 54.4% damage reduction effect with 17.9% increased damage received.
- Warp Disruptor: increase data rate reduction to 19.7 from 17.5
Inquisitor
- Dual Medium Disintegrator: increase damage rate to 258% from 155% and repair rate to 235% from 125%
- 1-star Mutaplasmid: increase module triggering chance to 20% from 10%
Bellicose
- Heavy Missile Launcher: increase damage rate to 380% from 125% and armor reduction to 16.6 from 10
- 3-star Mutaplasmid: increase additional armor reduction to 33.3 from 10
Navitas
- Light Beam Laser: increase damage rate to 517% from 105%
- 1-star Mutaplasmid: increase module damage rate to 258% from 5%
Caracal
- Rapid Light Missile Launcher: lower damage rate to 23.8% from 55% and ECM Jam inflicting rate to 15% from 20%
- 1-star Mutaplasmid: increase damage rate to 27.6% from 20%
- Heavy Missile Launcher: increase damage rate to 450% from 340%
- 2-star Mutaplasmid: increase initiating chance to 22.5% from 10%
- Arbalest Missile Launcher: increase damage rate to 141% from 105%
- 3-star Mutaplasmid: increase damage rate to 86% from 20%
Vexor
- 1-star Mutaplasmid: increase repair rate to 43% from 20%
- 2-star Mutaplasmid: increase drone damage to 34% from 10%
- Heavy Ion Blaster: increase damage rate to 235% from 205%
Gila
- Drone Damage Amplifier: lower firepower to 11.8% from 13.3%.
Rifter
- Auto Cannon: increase damage rate to 165% from 130% and damage rate of electromagnetic storm damage rate to 64% from 40%
- 1-star Mutaplasmid: increase chance of triggering to 50% from 20%
- Light Scout Artillery: increase damage rate to 213% from 155% and damage rate of burn to 83% from 30%
- Compat Stabilizer: lower damage rate to 51% from 165%
- 3-star Mutaplasmid: increase damage rate to 36% from 30%
- Domination Howitzer Artillery: increase damage rate to 258% from 175%
Omen
- Heavy Beam Laser: increase damage rate to 327% from 235%
- 1-star Mutaplasmid: increase chance of triggering to 54% from 20%
- Shield Extender: increase armor to 12.4 from 10
- 2-star Mutaplasmid: increase additional armor to 6.2 from 5
- Heavy Pulse Laser: increase damage rate to 474% from 255% and inflict chance to 45% from 30%
- 3-star Mutaplasmid: increase additional triggering chance to 45% from 10%
- Ammatar Navy Heat Sink: lower activating chance to 6% from 10% and critical chance to 12.4% from 20%
- 4-star Mutaplasmid: lower initiating chance to 1.5% from 5% and critical chance to 3.1% from 10%
Balance Update – Commanders
Santimona
- Vigor (operation recovery): increase repair rate to 107% from 94.7%
Ameline
- Tactical Coverage: increase damage rate to 333% from120%
Faus
- Coordinated Attack: lower damage rate to 125% from 160%
- Maintenance: increase repair rate to 158% from 100%
- Dismantle Array: increase damage rate to 475% from 270% and lower chance of inflicting ECM Jam to 40% from 70%
- Delve Into: increase initiating chance to 40% from 10%
Karin
- Storm Coverage: increase damage rate to 376% from 130%
- Teamwork: increase triggering chance to 20% from 10%
Anvent
- Expansive Strike: increase damage rate to 458% from 305%
Camoul
- Force Field Shot: increase damage rate to 983% from 365%
- Defender: increase chance of Force Shield to 100% from 90%
- Penetration Strategy: increase damage rate of burn and corrosion to 216% from 60%
- Teamwork: increase triggering chance to 22.5% from 10%
Pomik
- Excel in Assault/Siege formation from Encirclement/Siege formation
- Crushing Attack: increase armor reduction to 22.1 from 20 and damage rate to 668% from 170%
- Razor’s Edge: increase damage rate to 380% from 20%
Mila
- Bravery: increase offense to 55% from 20% and last for 2 turns from 1
- Tactical Repair: lower repair rate to 140% from 150%
- Mighty: lower damage increase to 14% from 15%
- Counter Deployment: increase damage rate to 130% from 70%
- Potential: lower armor increase to 10 from 20
- Collaboration: increase damage rate to 219% from 140%
Jonas
- Endurance Tactics: increase chance of Offense increase to 55% from 50%
- Burst: increase damage rate to 23% from 20%
- Penetrating Strike: lower armor reduction to 6.8 from 20 and increase damage rate to 156% from 135%
- Bolster: increase armor reduction to 13.6 from 10
- Enhanced Strategy: increase chance to 60% from 40% and lower damage increase to 8.4% from 30%
- Teamwork: increase chance of triggering to 30% from 10%
- Ironhide: increase damage received reduction to 28% from 24%
- Obliterate: lower damage rate to 199% from 345%
- Braveheart: increase damage rate to 282% from 30%
Vlad
- Saturation Strike: lower damage rate to 208% from 265%
- Assault: increase damage increase to 168% from 30%
Otro
- Concentrate Firepower: increase damage rate to 496% from 320% and offense increase lasts for 2 turns (including preparation turn)
- Control: increase chance of inflicting to 90% from 50%
- Deep penetration: lower initiating chance to 35% from 40%
- Radiation: lower damage rate to 52% from 145%
- Offense Order: increase triggering rate of active talents to 18.8% from 12%
- Mighty: lower offense and tactics increase to 13.1% from 25%, data rate to 14.6 from 20
- Covering Fire: increase damage rate to 563% from 365%
- Razor’s Edge: increase armor reduction to 32.6 from 8
- Cannon Bombardment: increase damage rate to 360% from 305%
- Malfunction: inflict repair disabled for 2 turns from 1
Viola
- Ferocious Strike: increase damage rate to 601% from 350%
- Strategy: increase repair rate to 91.9% from 40%
Karth
- Vengeance: lower counter-attack chance to 21.9% from 50%
- Teamwork: increase triggering chance to 17.4% from 11%
- Inspire: increase firepower to 25.9% from 25%
Gear
- Drone Modification: increase firepower of drone squads to 135% from 20%
- Drone Maintenance: lower repair rate to 130% from 170%
- Maintenance: increase repair rate to 130% from 85%
- Remote Control: increase initiating chance to 70% from 40%
- Resistance: increase damage rate to 346% from 20%
Brokara
- Attack Resistance: increase initiating chance to 45% from 40%
- Counter Measures: increase chance of inflicting short circuit to 90% from 70% and applies to all factions
- Armor Enhancement: lower damage increase to 26% from 33.5% and applies to all ships
Souro
- Isolation Blockade: lower triggering chance to 65% from 71.4%
- Stable: increase triggering chance to 40% from 35.7%
- Guided Fire: increase offense and tactics to 10.4% from10%
- Amplification: lower firepower increase to 11.9% from 15%
- Deep Strike: increase damage rate to 396% from 285%
- Patching: increase repair rate to 229% from 65%
- Energy Cracking: increase amount of armor penetration to 58% from 55%
- Teamwork: increase triggering chance to 20% from 10%
Dochuta
- Attribute Plunder: increase tactics drain to 201.6 from 50
- Choke: Increase data rate drain to 25.9 from 9.6
- Madness: increase damage to 45% from 20%
- Chain Blast: increase damage rate to 185% from 180%
- Mutilate: increase damage rate to 26.1% from 20%
- Reverse Intrusion: lower triggering chance to 14% from 30%
- Interception: lower additional triggering chance to 14% from 30%
- Furious Storm: lower damage rate to 52.1% from 160%
- Burst: lower chance of triggering to 20% from 25%